Silent Echo v0.1.3 is now live


Hello Agents!

The game has now been updated to version 0.1.3 with a chunk of changes. This patch focuses on fixing the last remaining issues with the initial release and even add some new content after the current ending, teasing the events to come in Chapter 2. We're now happy with the state of the game and working on new content.

I'm also happy to announce Silent Echo has won TFGames' contest, ranking #1. An exclusive artwork will be available today on Patreon to celebrate this win and for the duration of one week the discount for annual memberships is bumped to 15%!

The changelog is available below.

Have fun!

Changelog:

- Content: Added a new scene after defeating the Guardian, teasing the events to come in Chapter 2.
- Content: Added Emilia's missing fifth trust point on the compliant route.
- Feature: Enemies now possess resistances and weaknesses to damage types. You can find more information about this on bestiary codex pages.
- Feature: You can now find a recycler in Storage Room 1A, which will allow you to convert excess consumables into resin.
- Change: Grenade Toss base damage no longer depends on the currently equipped weapon. Its base damage is now 25 and its dexterity modifier has been buffed to 5, which should make it more useful in early game.
- Change: Piercing Shot's dexterity multiplier has been buffed to 3.
- Change: The event selection system has been entirely reworked. You can now open your inventory without losing the encounter upon exit.
- Change: Resistance stat has been renamed to Defiance for consistency.
- Change: The unknown key can now be found in the lobby if it was missed during the intro sequence.
- Improvement: Small talk actions with Emilia now return you to the interaction menu instead of the lab scene.
- Improvement: Campaign quests are now handed in via Emilia's interaction menu. This allows to turn-in the Memories side quest before the campaign quest.
- Improvement: The family picture for the "Memories" quest has been updated.
- Improvement: The minimap has been updated with a marker and room highlight system.
- Improvement: Scavenging has been updated to show cans and nanite boosters inside drawers when found.
- Improvement: Saves will have better naming when possible.

Developer notes: The changes to Grenade Toss now allow it to one shot drones if you have at least 5 dexterity boost upgrades.

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Comments

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Will there be an update in the next days?