Silent Echo v0.1.5c is now live


Hello Agents!

The game has been updated to version 0.1.5c. This release fixes a few issues that made their way into the previous release and adds a few additional enhancements to the game. We expect this to be the last maintenance patch for version 0.1.5.

The changelog is available below.

Have fun!

Changelog:

  • Improvement: Added a tip in the lab sequence after reaching corruption level 2 about Agent 11's armor.
  • Improvement: Added a tip after the first combat encounter, making the consequences of killing the drones clearer.
  • Improvement: Updated the paperdoll visuals in preparation for Chapter 2.
  • Improvement: Hovering on an enemy's status bar during combat will now highlight it.
  • Improvement: Updated the display of the workbench on mobile devices. Thanks to Arso Claim for reporting this issue.
  • Improvement: Viable squad members will no longer be forcefully added to the squad prior to Chapter 1's boss fight. The point of no return message has been updated accordingly.
  • Balance: Divine Hammer now costs 200 resin, up from 100.
  • Balance: Plasma Accelerator now costs 200 resin, down from 250.
  • Balance: Base damage of the Plasma UMP-69 has been raised to 40, up from 20.
  • Bugfix: Fixed an issue where removing a squad member would sometimes remove other squad members as well.
  • Bugfix: Fixed the Aegis Integrated Suit upgrade incorrectly showing a check mark if the player didn't have enough money to purchase the upgrade. Thanks to Agent069 for reporting this.

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